![]() ![]() You dump woodchips and root crops in a shed (or the mod storage shed) or on the ground, you bale hay or put it in a "hay loft", you make TMR when you're ready to feed your cows. in a grain silo is so far away from "realistic" that you might as well be playing Farmville. Storing root crops, TMR, woodchips, wet grass, straw, etc. Not that this game is the utmost authentic representation of reality but. ![]() That's not my intention but I feel this needs to be said. BTW Im playing on the ps4 version.ĭisclaimer: I apologize in advance if this sounds a bit harsh. We work long, hard, in our own free time at developing and improving Courseplay.Reaper1939 wrote: For me it makes the game seem much more realistic and not so difficult to figure out what to do with something if I'm not quite ready to sell something or use it yet which is what farms are supposed to have storage for. For more details on how to post a proper bug report, visit our Wiki.which vehicles are involved, what is the intended action?.only use the vehicles necessary, not 10 other ones at a time.That's the only way we can find sources of error and fix them. If you're still ok with this, please remember to post possible issues that you find in the developer version. The Courseplay team will not take any responsibility for crop destroyed, savegames deleted or baby pandas killed. If you have no idea what "beta", "alpha", or "developer" means and entails, steer clear. Chances are you computer will explode when using it. Please be aware you're using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. Remember, you have to activate debug mode for the vehicle in the vehicle settings page, otherwise nothing is logged, even if ThisĪre similar to those we had in CP 19, but the way to turn them on/off is different: you can bring up the debug channel menuīy pressing Shift+4, then use Shift+1 and Shift+3 to select a channel, and then Shift+2 to toggle the selected debug channel What information is logged when you activated the debug logging for the vehicle depends on the active debug channels. Devs need those logs for troubleshooting and fixing bugs. This willĮnable logging of debug information for only this vehicle. When there's an issue, you can turn on debug logging on the Courseplay vehicle settings page for each vehicle. If you prefer videos, YouTube has many great tutorials Turning on Debug Channels Sending the fieldwork driver to refuel or repair.Ĭourseplay functions are now documented in the in-game help menu:.Sending the fieldworker/ bale collector to unload collected straw and so on.Sending the fieldwork driver to refill seeds/fertilizers and so on.Course editor to edit fieldwork courses or custom field borders.Creating custom fields by recording a course or drawing on the AI Map. ![]()
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